I've only ever played the MGS titles and Death Stranding 1, so I can't say I'm a Kojima megafan, but I think interestingly both Shenmue and DS are acquired tastes in their own right. I don't have a PS5, so I'll be having to wait for the inevitable PC and/or Xbox release of DS2.
I am curious, aside from the story and its sluggish buildup, was there anything else about DS that didn't grab you such as the online gimmick, the "walking simulator" gameplay, etc?
The "walking simulator" gameplay doesn't inherently bother me, but I find it to be much clunkier than how smooth MGSV controlled. As I said, I think I'll eventually get the hang of it, but the sluggish opening turned me off from wanting to continue. That bothers me because Kojima games usually don't have that hurdle to get over.
I'm not really someone who plays online games, so that aspect to me is always going to be secondary to the actual main game.
I've only ever played the MGS titles and Death Stranding 1, so I can't say I'm a Kojima megafan, but I think interestingly both Shenmue and DS are acquired tastes in their own right. I don't have a PS5, so I'll be having to wait for the inevitable PC and/or Xbox release of DS2.
I am curious, aside from the story and its sluggish buildup, was there anything else about DS that didn't grab you such as the online gimmick, the "walking simulator" gameplay, etc?
The "walking simulator" gameplay doesn't inherently bother me, but I find it to be much clunkier than how smooth MGSV controlled. As I said, I think I'll eventually get the hang of it, but the sluggish opening turned me off from wanting to continue. That bothers me because Kojima games usually don't have that hurdle to get over.
I'm not really someone who plays online games, so that aspect to me is always going to be secondary to the actual main game.